22-04-2022
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What a wonderful day to start a devlog, it is the 22nd of April, 2022.

A couple days ago I watched a video about how Luftrausers could be improved basically. And then I had my own couple of ideas how to improve the game loop. Also I have been playing it some to get a better feel for the game, what I like about it, what not so much.

So, this is clearly inspired by the excellent arcade game Luftrausers by Vlambeer.

I just got back from work, caught up with my family and then sat down to think through my initial notes and devise a plan.

I will keep using plan.cat to keep track of what I am working on day in day out, but here is what I came up with:

Project: high pressure